The final piece of the Gundam timeline featuring a beautiful portrait of Amuro, Lala & Char for the Char’s Counterattack prologue in the 1/1998 issue of Newtype.
That Psychommu System! Quess Paraya & Alpha Azieru illustrated by Morifumi Naka and Hideyuki Sato in the 1/1988 issue of Newtype for the Char’s Counterattack prologue article.
Sazabi and Re-GZ do battle in the Char’s Counterattack prologue article in the 1/1988 issue of Newtype with illustration by Hideyuki Sato.
Absolutely GORGEOUS image of Alpha Azieru & Char for the Char’s Counterattack prologue in the 1/1988 issue of Newtype. Illustrated by Hideyuki Sato.
Char’s Counterattack Prologue/Timeline in the 1/1988 issue of Newtype. This is pretty cool, Counterattack did not come out until 3/1988, so this was a real treat for Gundam fans at the time. Beautiful illustration by Shiro Nishiguchi on the left.
Beautiful Hi no Tori (The Phoenix) Space Chapter Toho Video ad in the 12/1987 issue of Newtype. Directed by Rintaro and Production by Madhouse Studios. On the bottom page there are VHS ads for Chapter of Yamato and Chapter of Ho-o.
So cool for Scott Green of AICN (Ain’t It Cool News) to post the 21 Prophets of Anime article on Crunchyroll this evening. I just want everyone to read and share this history. I am forever grateful.
You can always check the archives to read the article or search for #21 prophets of Anime.
Tomorrow starting at 9am Oldtype/Newtype will be back on schedule. Here is an idea what will be in the issue. Michael Jackson X Inomata…NUFF SAID. Goodnight!
Some good stuff in these interviews.
Yoshinobu “The Nish” Nishizaki FTW!! Fuck those producers who thought you could fit so much material into 2 1/2 hours. LOL
(Title)
A Glance at the Anime World: The Hit men and their Predictions
SHOJI KAWAMORI
(Blurb)
It’s important to have interesting anime that will be universally accepted!
I haven’t really watched TV anime these past two years. Once you get rid of a habit, it’s not good. Once you distance yourself from anime, you won’t even be able tell which anime is good and which is bad. It’s scary to think that I’ve been watching anime by force of habit.
I also haven’t watched that many video animes to be fussy about it but I feel that video animes have become closer in form to manga. I can’t say though that it’s already at the serialized manga level, but it’s just a matter of time. But if you’re going to make video anime and you don’t make it differently from TV anime, it will be a waste. Probably change the design a bit…just like what Mr. Oshii is doing. Once your attempts go beyond the realm of attempting things and once you’ve achieved something basic, I think we’d probably be able to see the direction of video anime for the first time. If I were to create video anime, I’d like to make a short sixty minute one, something that is highly concentrated and can’t be fully “digested” in a TV anime format. Sixty minutes is too short for a movie and too long for TV, and I think it is a length that is untapped and put aside.
Compared to video, TV’s strong point is that you can make serialized anime on TV. Nicely put, TV is a medium wherein if you don’t have “ordinariness” (badly put, “mass appeal”) you won’t succeed so in this sense TV is a more demanding form of media than video. I also don’t like the trend wherein anime that don’t appeal to the masses are turned into video anime. I think that video anime should also have universal appeal.
For 1986, if there are proposals that come my way, I’ll do them. I still don’t know exactly what I’m going to do.
TOMOKO KONPARU
(Blurb)
With regards to video anime, I have “The Super Girl” and I’d like to try my hand at a new kind of animal anime.
Anime is said to be on a low note right now but I think that the number of anime being produced now is just right because there was a time when the anime that was being produced went over the production capabilities of those in the anime world. I even think that the number should be reduced by just a little bit more, but only if the quality is improved. It seems that 30 animes will be released in 1986, but I think that in terms of quality, (those that aren’t good) will be culled.
I don’t have any children yet but as a housewife I don’t think that anime has a bad influence on children. Since I was little, I myself grew up watching anime. Even now, from the standpoint of someone making anime, I don’t want to forget about the children. But on the other hand, I also think that mothers who just park their kids in front of the TV to watch anime isn’t good either.
The anime following “Hai Step Jun” will be “Maple Town”, an animal anime but I don’t want it to be anime with just “good” characters in it. I want to try making anime for young girls, which will be a new thing for me.
ICHIRO ITANO
(Blurb)
There must be anime that only young animators can do!
I think that mass media has a very strong influence on children. I want people to be more conscious of that. I feel that anime that is being made today just to make money is overly increasing - animators don’t question things, or assert themselves. An extreme example is the Lolita complex boom of late. If a person is being shown something like (a Lolita anime) from way back (from childhood), that person’s imagination takes precedence instead of the ability to adapt to another human being, and stress builds up as a result. I think we should oppose this current reality, and as for myself, I plan to try different things. I wonder what I’d be able to do before I turn thirty-five, and I also think that you can learn from failure.
MITSURU KANEKO (MK Productions)
(Blurb)
The computer is absolutely infiltrating the anime world.
It’s possible to think that in the future, the possibilities of computer graphics will first be used in the industrial fields. For example, the depth maps of the Japan Coast Guard just have numbers on them now but if you input these numbers into a computer, you’ll be able to see valleys (under the sea) that continue for miles as video images. And if this (technology) presses forward, for example, there is an (American) masterpiece special effects movie called “Fantastic Voyage” wherein they (physically) made the sets and then shot the film but in the future, you can make the movie set by inputting data in a computer.
Speaking of another side (of this technology), take the example of video images shown on large screens that have been demonstrated at an expo. Just like what was shown in the expo, video images and 3D images shown on dome-like screens can only be made using a computer.
In this way, the spotlight is now aimed at anime as a means to (showcase technology). Animation’s possibilities will also become limitless as it will need to respond to the diversification of people’s demands.
(Caption for illustration on the right side of the page)
This is Cindy, a young girl from a biker gang in the anime “Megazone 23 Part 2”. Mr. Yasuomi Umetsu’s character design is original, as personified in this drawing. This anime has a different kind of appeal compared to Part 1.
KEISUKE FUJIKAWA (scriptwriter of the anime “Once Upon a Time” or “Legend of Fabulous Battle Windaria”)
I researched and compared the recent trends, the trend in fans’ consciousness about anime and anime programs and from around last year, it seems like the age of wanting “salvation” has come. I think that in so many ways, we are being stifled and we are seeking breakthroughs. I think that how anime as a medium is going to lift this issue up is going to be important. Even “Once Upon a Time”, which we will show in 1986, takes up issues of the present times. I’m putting emphasis on what I will say to the youth of today through SF that has stories of people in it instead of just hardcore SF. For this year and the next, I’d like to dig into aspects of the youth in different ways. I’d like to make anime that makes viewers think that there is something out there that matches their present selves perfectly.
(Caption for illustration on the left side of the page)
This is Anasu, the heroine of “Windaria”. Illustrated by Ms. Mutsumi Inomata, this character personifies the pure themes of Mr. Fujikawa’s anime.
YOSHINOBU NISHIZAKI (producer)
(Blurb)
I’d like to make a video anime that will be a preview of a movie theater anime
With regards to “Odin: Photon Sailer Starlight”, I didn’t make excuses and I haven’t commented on it but there are clear reasons why that movie ended in failure. That anime was originally a one-hour program, twelve episode TV anime - in other words, it was an anime made to be aired for twelve hours. I think there was a big mistake in the producers’ thinking that they could digest this into a two and a half hour movie.
I used to say that after 1955, there wouldn’t be a hit anime made for movie theaters. The same thing is about to happen in the video anime world. If the overproduction of low-quality anime continues, there will definitely be a backlash. It seems that the most basic idea during planning anime has been forgotten. And this basic idea is this: things expressed through anime must rouse people’s imaginations.
We’re planning on releasing an anime for movie theaters on July 9, 1986 based on “Desler”*. But before that we’re planning on selling a promotion video about the movie in April. In making this video, budgetary issues, which have always been a concern in video animes, have been set aside so I’m planning on making it in the same high-quality as the movie. I’m also thinking of releasing a trailer of the movie at the same time.
*Translator’s note: Desler is a character in the anime “Space Battleship Yamato”.
(Box at the lower left side of the page)
If there were animes like this I’d watch them!
FUJIHIKO HOSONO (manga artist)
I like the works of Mr. Hayao Miyazaki. I heard that he said that he wanted to make an anime about the Period of Warring States (in Japanese history) so if that anime is made, I’d definitely want to watch it. Personally, I’d also like Mr. Miyazaki to make ninja anime. With regards to other animators, I like Mr. Mamoru Oshii, the one who made “Beautiful Dreamer.
SHOJOTAI (a singer/actress trio)
Reiko: Among animated characters, I like Peter Rabbit. I’d like Peter to guide me into a dreamy nature scene.
Miho: I really like Phillips. I’d like to plunge into a world adventure with a kitty cat.
Tomo: More than anything, I like Snoopy. I’d watch any number of animes with Snoopy in it. I’d like to watch happy animes.
(Article Title)
Major producers from each of the anime/production companies talk about their hits for 1986 and foresee what their companies will be producing
KENJI YOKOYAMA (Toei Animation Co.)
(Blurb)
The new hit TV show Gegege no Kitaro from the fall of 1985 which received top ratings reflects modern times.
This is what I’ve been thinking with the third conversion of Gegege no Kitaro into animation. One is the change in children’s thinking with regards to ghosts/monsters. Of course “Ghostbusters” and “E.T.” have influenced this change, and now kids consider ghosts almost as pets. So in this way I think that if you match the present mood and go in the direction of lighter anime, you’ll be able to create different things from before. Children’s lives are too managed now, so they’d want an outlet to vent too. And in a society that has too many things and where, if you have the money, you can buy anything, things like the Toyoda Company fraud scandal and shady investment journals can also be construed as monstrosities. This anime has this overall theme: In the ideal world of Kitaro, monsters, people, animals, grass and trees should all co-exist so I thought I’d have various new approaches within the anime.
As a new endeavor, our company is going into video anime. It’s called “Amon Saga” and we’re not just going to sell it in video format, (I’m also hoping) we can show it in any movie theater even for just one week otherwise it’ll just be too sad. Especially with regards to original works with names that aren’t well known, I think it’s dangerous to rely on just one production studio. After “Konpora Kid” ends, beginning February, we’re planning on animating “Kinka”, a serialized manga in the weekly magazine Shonen Jump.
(Caption for illustration on the left side of the page)
A figure from the very popular “Kitaro”. They can’t keep up with the demand for a ghost eraser that they’ve produced and now it is a hit product. It’s also been decided that there will be new movie releases for this anime in the New Year and in the spring.
EIJI YAMAURA (Nihon Sunrise Co.)
(Blurb)
Find common ground with your viewers and defeat this lethargic mood!
Sunrise has now expanded into six studios and at any given point in time, we plan to work simultaneously on two to three anime TV series, video anime, anime for movie theaters and collaboration anime. Overall, anime today is manga magazine-driven, so our question is how far can we go in staying on an original anime track. Robot animes have vastly decreased in number, so conversely, I think this is a chance for us to come out with epoch-making anime. I’d like to make anime that will allow us to seriously converse with our child viewers.
TOSHIMITSU SUZUKI (Artmic Co.)
(Blurb)
Making anime that will be understood by the whole world! The robot anime boom is shifting from transformation-type robots to robots that merge into one.
Speaking of Japanese products in the international market today, mechanical products come to mind. This is also true in the animation world since Japanese robot animes are extremely in vogue. Especially in the American market, they already have transformation-type robot animes, so animes that have robots that merge into one are new to them. We’ve already exported “Beast King GoLion”, following that, (we’re going to export) “Dancouga Super Beast Machine God”.
We at Artmic plan to make animation that can be exported to foreign markets and we also are also keeping in mind to configure these anime with universal values. The video anime “Gall Force” is the first step in that direction.
NOBUO INADA (Tokyo Movie Shinsha Co.)
(Blurb)
Our track remains the same - making collaboration animes for foreign countries but we also have new anime.
I can’t necessarily say that the present state of anime is good. But the passion for anime during the anime boom of “Gundam” and the like was an anomaly so I feel that the state of anime now is the real one.
As you may know, not only do we make anime for Japan but we also produce anime for foreign countries. It’s a difficult situation for us now to concentrate on anime just for Japan because of production costs. It can be said that Japanese anime should be improved from the very basic level.
In 1986, we plan to have “Little Nemo” and in the fall, an anime for movie theater release by the duo Desaki and Sugino. At any rate, we’re doing our best.
JUNZOU NAKAJIMA (Nihon Animation Co.)
(Blurb)
We’re aiming for improving the quality of our masterpieces and we’re also trying our hand at new anime!
As you may know, our company has mainly been making masterpiece animes for more than fifteen years but I think we’ve made a habit of making similar anime. But we’ve been able to improve on our animes’ degree of perfection precisely because of the buildup of our experience in animation. We’re also working hard on our technology, and on the authenticity of our masterpieces. At any rate, we’re trying to make anime that is still interesting to watch even after five or six years have passed. Next year, we plan on making “Pollyanna” after “A Little Princess Sara” ends, and a new SF series called “Space Sagittarius”. We’re also going to have one TV special around May.
HIROMICHI MOGAKI (Tsuchida Production Co.)
(Blurb)
Just like what we did in “Tsubasa” and “Kimengumi”, we’re adding our original flavor to animation adapted from manga!
Even with regards to animating manga, the time when you aren’t creative when adapting something is over - just like our approach to our anime “High School! Kimen”. In manga, the fun is enclosed in a comic cell. Differing from that, we were able to bring out fun that moves freely (in the anime format). (Our decision to) put two episodes in one anime has also been well-received. We are also planning to have an anime TV series next year but all will depend on how long “Captain Tsubasa” will last. Captain Tsubasa’s storyline is that the finals will end in March, and the European leg will begin. This will catch up with the manga version’s storyline so I’m thinking of making a new one or taking a temporary break.
MASAYASU SAGISU (Eiken Co., Ltd.)
(Blurb)
Please watch the cooking scenes in the manga “Oishinbo” animated in a live-action format.
The anime “Sazae-san” is going to be seventeen years old. I think that the things that last for a long time are not manga for boys or manga for girls but manga for adults such as “Sazae-san” that has a family theme. But there aren’t many of this kind of anime today.
There has been a lot of SF space anime but nowadays it’s quite possible for kids to go to space someday. But the world of “Sazae-san” where the grandma, the grandpa, the old maid and the troubles they encounter while living together is farther than space in today’s world of nuclear families. Conversely, this makes Sazae-san’s storyline fresh.
For next year’s anime, we are developing our plans to animate Mr. Shinji Wada’s manga “Pigmalio”. We’d also like to do SF action animes, and a totally new genre - animating Big Comic Spirit’s serialized manga “Oishinbo”. Following a ten-year cycle, monster animes might come out next year but we’d like to try out new genres.
HIROSHI KATO (Ashi Production Co.)
We are developing original videos for the anime “Dancouga”
Our company has concentrated mainly on original anime and we are continuing with this direction in 1986 and beyond. Even though our animes are popular, I don’t know why we are edited a lot. Even “Dancouga” which originally had fifty-two episodes was reduced to thirty-eight and the final story was changed. We are going to sell a one and a half hour video in March and we’d like to include the real final story in it. Seventy percent of animators in Japan today are working on collaboration anime. The pay (for collaboration anime) is more than double, so we have to do something about it.
TOSHIHIRO NAGAO (Kaname Production Co.)
I’d like to see different kinds of SF anime. “Windaria (Once Upon a Time)” is the first step in that direction.
Generally speaking, I’d like to go with polar opposites - simplistic anime that has funny gags and anime that explores heavy themes. I think our company would like to take a short break after “Windaria” ends and then we’re going to do a lighter anime. We’ve also talked little by little about producing an anime TV series, but can we really do it with the present situation? Companies we outsource to are doing a lot of collaboration anime and we don’t have the confidence that we will win the price war and if we dabble in (anime TV series) incorrectly, it will be a death blow. With this situation, it seems like we will be concentrating on video anime for now. With regards to the direction of our anime, we’d like to consider doing SF anime with our own touch and foray into different parts, for example, making modern anime like “Radio City Fantasy (Machikado no Marchen)” that merges footage and music.
(Caption for illustration on the left side)
“Mujigen Hunter Fandora”, one of the original video anime from Kaname Production Co..It is said that the second part will be released in March.
YUUJI NUNOKAWA (Studio Pierrot)
(Blurb)
“Magical Emi, the Magic Star” will end in February. We’re working on the anime that will follow this.
Ever since our “Dallos” anime, anime in the video anime genre have increased, and it’s becoming more and more difficult to foresee what’s ahead. But I feel our viewer base will return to children after the continuous increase in anime fans.
In our animes’ genres, it seems that we foray into unprincipled things but through trial and error, we are at that stage where we are aiming for our own style. In 1986, we plan to stop producing transformation-style anime after “Emi” and we are now working on an anime with a witch theme, with a nod to our very first anime. We have also decided that we will make a sequel to “Rumic World”.
(Box at the lower left side of the page)
If there were animes like this I’d watch it!
MIKI TORI (manga artist)
And yet there are only a few animes wherein you can feel each anime’s distinct character. I understand that anime is a group effort, but like manga, the director’s tastes dominate. If the time comes when the writer can say “that is good but this is also good”, I think that anime will become more vibrant.
AKIO YOSHIDA (manga artist)
If I’m going to watch, I might change the channel if they’d revive anime like the long adventure animes of Toei. It would feel just like watching the movie “Mothra”.
YUKI SAITO (actress and singer)
I was in a manga research group when I was in high school so all I watched were anime from Sunrise. I like “Gundam” and “Ideon”. If there were anime in that vein, I think I’d be obsessed again.
From the 1/1986 issue of Newtype, page is illustrated by Gen Sato. Each page will be released in 12 minute intervals.
Here is a piece of anime history that I had translated this past week. Please share and discuss. THANK YOU.
-blacotaku1
アニメの予言者21人
21 Prophets of Anime
アニメ大予言’86
Grand prophecy of Anime ‘86
今、アニメ界に求められているのは、こんな企画だ!私はこんな企画を出す!1986年のアニメ界をリードする21人が業界の問題点と自らの解決策を語る。これを読めばアニメの未来が見える。
This is the project needed by Anime world now! I propose this project! 21 leading personnel in Anime world in 1986 talk about problems in the industry and their solutions. You can see the future of Anime by reading this.











